Tuesday, August 30, 2016

6v6 Sundays: Tournament #2 Recap





This past Sunday Winston Wu and I held our second ever open online Overwatch tournament: 6v6 Sundays. Demand for this one was strong - we had to tell several teams that they wouldn’t be playing, and also regretfully removed teams that weren't able to confirm they were coming in time. Still, that’s just telling us that we’re doing something right, and we’ll be focusing on making the next one bigger and better!

So, for those of you who were unable to watch the tournament, here’s a breakdown of how every single match went down for which I have recordings (there was a technical issue with one of our first round matches so I unfortunately won't be recapping that one). By the way, you can find the bracket for the tournament on Challonge here (spoilers) and the final team list here. Every match was best of 3, single elimination, and losers of the first game picked the next map.

Alright, on to the first matchup.

GG EZ (Average Skill Rating: 45) vs.the qq initiative (Avg. SR 67) VoD link

GG EZ took on much the much higher rated qq initiative for the first match of our tournament. The gap between each team’s average skill rating (averaged from MasterOverwatch.com stats, so they're rough) should tell you exactly how this match went, and true to form the qq initiative seized control of first map Ilios with no problems. In a highlight play, top 500 player Observerward sliced through almost all of GGEZ for 5 eliminations as Genji:

GG EZ would go on to lose Ilios 0-2, even with a nice backcap play by Goatheadsoup as Reaper on the Ruins map, severely outskilled and outcoordinated as they were. 
Facing elimination, GGEZ chose to play on Temple of Anubis next. The qq initiative had no mercy, steamrolling them en route to a 1:33 win time and at one point even spawncamping while on defense. 

Result: the qq intiative wins 2-0


Cloud Harambe (SR 63) vs. Handsoap Pls (SR 53)

Our second match of the day was highly anticipated and super close! Almost everyone in this match was a veteran of the first 6v6 Sundays held last July. Cloud Harambe was actually entirely a pickup team, formed completely of free agents, and their average Skill Rating of 63 was a bit inflated since two of them don't play competitive. Half of Handsoap Pls, on the other hand, played together since before the infamous Esports Hero Overwatch Open on launch day, but added 3 new players for this 6v6. 

So the match opened on Watchpoint: Gibraltar, a favorite map of Handsoap Pls. They definitely showed poise, with an attack time of 5:14 that Cloud Harambe were unable to match. Play of the match for WP:G goes to LazyButt of Handsoap Pls, who had a clutch Mercy ult on the second point of the map that allowed puddsy on Reaper to clean up what was going to be a strong push with a Death Blossom.

Down 0-1, Cloud Harambe came out aggressive on Lijiang Tower for the second game of the match. Harambe would literally take Lijiang as GameAce on Winston jumped and batted his way across the map, often targeting supports and making crazy plays like this:


Unsurprisingly, Cloud Harambe took Lijiang in a shutout, with pushes from Handsoap easily held off.

Down to the wire, Handsoap Pls chose King's Row, but were unable to capture the first point as Cloud Harambe went with a triple support comp composed of Symmetra, Zenyatta, and Lucio. The miscommunication from Handsoap continued here, as staggered ult usage allowed Cloud Harambe to deal with each ult one at a time and Handsoap's DPS players trickled in only to die. So Handsoap tried holding on the flip with a desperation Bastion, but were easily brushed aside as Cloud Harambe moved on in the bracket after again targeting Handsoap's supports.

Result: Cloud Harambe wins 2-1


TinyHands (SR 50) vs. Attack Torbs (SR 67)

This one was a bloodbath in favor of Attack Torbs. Half of TinyHands had played in the finals at the last 6v6, but were pretty outclassed in this one - just look at the skill ratings. 
Perhaps figuring that they were the better team, Attack Torbs chose to begin the match on Hollywood and were absolutely proved right. They were much more coordinated than TinyHands' players, holding the high ground all game even when attacking. Attack Torbs would take Hollywood easily on the backs of their playmakers, the tanks Lynx on Reinhardt and Art on Zarya. A highlight of the first match would be Art's triple ult and then chasedown of TinyHands' Lucio almost back to spawn while on defense.

TinyHands picked Watchpoint: Gibraltar next, which was one of their better maps at the last tournament. That would not be the case this time, as Art kept up his stellar play with this 6 elimination Zarya ult:


Attack Torbs would go on to hold the payload for a solid 6 minutes, then capture both points easily on Attack with Art on the attack Torbjorn. 

Result: Attack Torbs win 2-0


Semifinals: Cloud Harambe (SR 63) vs. Meatball (SR 54)

On to the semifinals! Both teams were fresh off their first round victories and gave us an exciting match.

Right from the beginning it looked like the teams were evenly matched. Meatball chose to play on Ilios first, quickly taking the point on Lighthouse on the back of Bullywug's surprise Mei pick. But both teams tussled to the end, as Harambe's GameAce played Winston aggressively to open up the defense while Meatball's Proximobomb on Lucio used superior game sense to shut down several Cloud Harambe pushes. Eventually Meatball would take the first round of Ilios, and carry that momentum on to the next Ilios round as Meatball managed to hold on to the point on Ruins and go up 1-0.

Cloud Harambe wasn't going away quietly, however, as they once again played a triple Support comp on King's Row defense for the second map of the match. It again paid off as the team fielded a very aggressive, roaming defense - Muawdy on Reinhardt often pushing forward into the attacking Meatball, and Xerxes on Reaper running rampant, flanking past Meatball's Bullywug (on Reinhardt this time) to take out choice targets. That aggression would lead to plays like this: 

 


Perhaps the first point hold tilted Meatball, as they were positioned very oddly on defense - they were too far forward and Bullywug's Reinhardt was positioned in a corner, shielding almost no one, while Libertato's McCree and TofuHippo's Zenyatta were off to the side. Cloud Harambe would punish this positioning, quickly taking the point and map with a couple of nice flanking moves from GameAce and Xerxes. 

On the last map of the match, Lijiang Tower, Cloud Harambe would use their solo flanker Xerxes (on Genji this time) to great effect in Control Center, taking the first point with an early Dragonblade and never relinquishing it after. And after some back-and-forth in Garden, Harambe would win 2-0 to move on to the Finals.

Result: Cloud Harambe wins 2-1

Semifinals: Attack Torbs (SR 67) vs. the qq initiative (SR 67)
 
This match was the big one, folks. Our two highest ranked and evenly matched teams going at it - this probably should have been our finals had the bracket been a little different - but no matter. The match happened, and it was a doozy. I'm definitely going to do a more in-depth analysis of it later on because it was just that good.

Here we go.

the qq initiative chose to play on King's Row first, where they would begin on defense. Attack Torbs, with Jfour beginning on the attack Widow for zoning before switching back to Lucio, would take the high ground to attack the first point. This clever positioning pushed the defenders into a corner where Days' McCree did massive amounts of work, getting picks left and right as Attack Torbs snowballed all the way to the last point. the qq initiative would hold there for a while using a flurry of ults, including a 4K Dragonblade from Observerward, but succumbed eventually under a 7:48 attack time. On the flip, the qq initiative would try to take the high ground too but failed to get picks. There was solid teamplay from both sides, with a dash of Observerward and Days multikills, but ultimately Attack Torbs would hold them on time and take the first map.


Numbani became the second map, as the qq initiative began on the attack. Inzo's McCree play was solid here, getting multiple picks at the first point, which lead to a snowball until Attack Torbs rallied at the final point. But Inzo again came through with a shutdown Deadeye among other plays for an attack time of 9:08. On the flip, qq's MeettheJoves on Reinhardt had some solid defensive plays, including charging Observerward off the map without dying and a couple of great Earthshatters. Coupled with Inzo's continued solid play, the qq initiative were able to hold off Attack Torbs to even the series.

Attack Torbs chose Watchpoint: Gibraltar for the 3rd and final map of the match. They started on the attack, and pushed hard first with a deadly flank from Days' McCree, and then a coordinated push from Lynx's Reinhardt and Art's Zarya. Observerward would switch onto a defensive Soldier, taking the high ground and holding the final point on Gibraltar for an impressive amount of time with the rest of the qq initiative. Still, Attack Torbs would push in for a time of 7:08 as Days broke open the defense with a good Lynx Reinhardt charge.

On the flip, the qq initiative would just melt under the flanking actions of Attack Torbs' Days. He got two - count 'em, two - quad kill Deadeyes off, making sure that qq couldn't even get to the second point. Seriously, take a look at this:


So Attack Torbs would win this slog of a match, moving on to the Finals against Cloud Harambe.

Result: Attack Torbs win 2-1

Finals: Cloud Harambe (SR 63) vs. Attack Torbs (SR 67)

On to our Finals! Our pickup team Cloud Harambe showed their stuff in getting here, but faced an uphill battle against the more experienced Attack Torbs. CH would pick King's Row first, playing attack with Fildain on a surprise Junkrat. Twice Fildain would pick off Attack Torbs' Aerosophy on Genji, and twice Cloud Harambe were able to push in even as at other points the Attack Torbs would wombo combo their ults to get a series of multikills. Still, Cloud Harambe were stopped just short of the second point off great plays from Aero and Days.

Now on defense with that triple support comp that we've come to expect, Cloud Harambe seemed to surprise Attack Torbs with their sheer audacity. Xerxes would again post up in flanking positions that Attack Torbs dealt with but definitely did not expect, and GameAce would dive dangerously into a crowd of 6. Those flanks would slow Attack Torbs' advance, but eventually Aero got loose with a 5K Dragonblade that also destroyed GameAce's Symmetra teleporter just as he put it down:


Attack Torbs would unsurprisingly take King's Row for a 1-0, but Cloud Harambe put up a great fight considering the odds. Their surprising tenacity would continue on Map #2, Lijiang Tower. Dmash on Lucio had a couple of solid counter ults, and CH was able to take the Hill on Control Center before Art's Graviton Surge took it right back, and Attack Torbs would hold it to the end. 

Lijiang Tower: Garden was a different story. On King's Row CH had showed that they had trouble dealing with two great DPSers in Aerosophy and Days, and this weakness was exploited by Attack Torbs to the fullest. They would take the initial point first, and hold it for the rest of the match in a display of dominance even as Cloud Harambe extended overtime longer than expected. In the end, though, Attack Torbs would take the map, the match, and the tournament with solid coordination and skill. 

Result: Attack Torbs win 2-0


And that's a wrap! I wouldn't hesitate to call 6v6 Sundays #2 a complete success even though we had tons of technical issues - I really got to hand it to the players here, they gave us solid matches and some sick highlights that I will be analyzing in greater depth in later posts. Thanks for reading, and come play in the next 6v6 Sundays!

Underrated Moments from the Killer Queen GDC Tournament (03-2016 repost)



Photograph (C) 2016 by Michael Dunn, license: Creative Commons Attribution


The San Francisco Killer Queen players just held their third tournament ever last Saturday (03/19), which is a big deal for any young and growing scene. But for this one, players from the "Big 3" (as in, super old) scenes Portland, Chicago, and New York were out there to play, so great matches - and a lot of hype - were basically guaranteed. Spoiler: Portland team Sorry steamrolled the competition on their way to the first prize belt and plaque as pictured above (they only dropped 3 games total during the whole thing).


Everyone's going to study all of the Sorry games and watch the finals obsessively (and you should, because they were great!), so I just wanted to recap some other great moments from last Saturday. I'll break down the plays a little bit, and include timestamps on the original Twitch stream. They're listed in no particular order.


Enjoy.


1. "OH MY GOD. WHAT HAPPENED?" - Commentator Felix Yuan

SPORTS, a team of Chicago/SF players on Gold here, took the first game of the Loser's Bracket Semifinals in style, with Aaron Goldberg on Gold Skulls kicking in the last berry for an Econ win, leaving the stunned commentator yelling into his mic.



Nice kick, Aaron. Didn't know they named the team after you.

Ledgeguard Blue Skulls (Richard Chan of NYC) could only watch helplessly at the kick-in. He had just been trying to kill or zone out the Gold Queen, but recovered fast enough to kill Gold Abs as she went up to the hive. While it was the right move, this choice did two things. First, it forced the berry Gold Abs was just holding to fall into Aaron's waiting foot. Second, the kill also made Richard float a little too high above the berry to block its path.

While SPORTS did not end up winning the series, this moment was a moral victory for them, and their reactions on stream show it.



2. "Jeremy. Lookin' angry. Lookin' like he wants to win this for SF." -Commentator Aaron Goldberg


And win he did. Jeremy Watson, here playing Gold Queen for San Francisco team Buzzkills, had killed Queen "Hype Man" of PDX Hype Machine (from Portland) twice already in this game. He sealed the game - and the series - decisively with a final bounce battle.




Sorry, Hype Man.


So you might be asking yourself, a queen won a bounce battle because the other queen messed up, so what?


Great question. The answer, in a word, is context. This moment is super hype because, firstly, Buzzkills is a San Francisco team. For a team of hometown heroes to win is always great, but this is even better because the SF scene made a statement with this one: that they can take on teams from the more established cities and win. Oh, and PDX Hype Machine was about to get an Econ win back at their own hive..




So, understandably, the whole bar went nuts as soon as Buzzkills won.




3. "RICHARd YOU ARE SO SMART HOLY CRAP" -Twitch user calculushw


Richard Chan of NYC, though he let in the berry to SPORTS in the first gif on this list, is quietly one of the best all-around Warriors in the city. He plays for Chinatown team billywitchdoctor.com (please don't visit the site, it's full of malware apparently), who are sometimes called "bully witch doctor". Richard shows why here:




Yup, that's him on Blue Skulls intentionally leaving a berry in the Gold hive so he can spawnkill Portland's entire Panic at the Frisco squad. Great player, great play.

Richard only let 3 berries get in the hive all game while he was ledgeguarding, also killing Gold Queen Cody Frederickson when he tried to clear the Gold Hive. Richard's play is a big reason why NYC team The Wild Thornberries were able to knock out Panic at the Frisco in their Loser's Bracket rematch (Panic at the Frisco had swept the New Yorkers earlier), and ultimately go to the Finals against Sorry. Shoutout to Twitch user "calculushw" (aka Brian Wong of NYC), whose exclamation "RICHARd YOU ARE SO SMART HOLY CRAP" in the chat led to me finding this moment.



4."These berry runners are professionals" -Commentator Aaron Goldberg


Here's a bonus moment from Portland superteam Sorry. I just wanted to add this in to highlight some excellent berry running by Portland's Panic at the Frisco.

This is Game 1 of the Winner's Bracket Semifinals, where Panic at the Frisco (Blue) met their fellow Portlandiers Sorry (Gold) on the Night Map. Commentator Aaron Goldberg had just talked up Blue Team's workers, and seriously, check out this berry running:



That's Madi Taylor on Blue Waffles juking her way into the win for Panic at the Frisco, while Blue Abs and Stripes take up cool symmetrical poses at the end.


While Panic at the Frisco didn't end up winning the match, it was a great moment of them. Sorry absolutely crushed this tournament, so taking a game off them is impressive and therefore SO HYPE.

I really want to break down why this play was so good, so here it is larger and in slow-mo:




There's just so much deliciousness here. First, Madi sees that ledgeguard Gold Waffles' positioning gives her just the smallest bit of room to let her into the hive without dying, so without hesitation she jumps into the hive with a short hop (the ledgeguard's hovering a bit far from the Hive opening). On the way down, though, she turns away from the ledgeguard. This moves her to the left just enough to both avoid the ledgeguard's sword and hit the ground safely to jump again, which she does. This time it's a long jump which will either put her over the ledgeguard, or bump him away and keep her alive. The ledgeguard chooses to float away slightly to the right, so he can ensure a kill after the apex of her jump, which would have happened if she hadn't executed the turnaround midway through the jump before. Instead Madi hits the ground, free to make another jump, which she does to go completely over the ledgeguard's head and into the hole.


Here it is sped up again, so you can check out how quickly it happened:



Good stuff.


Ultimately, the GDC Tournament was fantastic!! Hats off to KQSF for hosting such a successful tournament and giving us a chance to see these great plays :)

Friday, August 26, 2016

A Portrait of Andrew Quang (repost from 08-19-16)

Andrew Quang, as drawn by Richard Chan of NYC

It is July 2015. We’re in Kickstarter’s Brooklyn headquarters, the crowd of spectators dispersing after the last match of the tournament. My New York team had just lost to the Chicago team queened by Andrew Quang, and we were in shock. Hours before we had just knocked them into loser’s bracket in an epic 5-game series, only for them to come back and wipe the floor with us in Grand Finals - twice.
Our speed warrior Tiana Tan shakes me in quasi-fury. “It was because of you! You just needed to stay alive!” I can only nod. She’s right, after all.
Andrew turns to me, putting his arm around my shoulders. “Nah,” he says. “Only a queen would understand. Heavy is the crown.”

_______

It is nighttime, April 2016. About a dozen of us are in Chinatown Fair, NYC, scrimmaging before our big Coronation tournament. I’m playing Gold Queen, practicing my “stick” over and over. A Blue speed warrior comes out of nowhere and sticks perfectly to the ceiling, wiping me out while I try to turn and run. I was on last life - game over.
Cheers erupt from the other side of the cabinet.
“Fuck yeah!” “That’s right, fuck you!” “Fucking stiiiick!!”
It’s just practice, I think. It doesn’t matter. But I’m gritting my teeth as I start the next game.
I would not win a game again that night.

_______

It is around 2am, October 2015. We - Brian Wong, Andrew Quang, and me - are drunkenly stumbling from Chicago’s Logan Arcade, finally leaving after playing in the KQX tournament. Our mission is to find food and company, but the games weigh heavy in our thoughts. We walk in silence until Andrew turns to me.
“Dude, you wrecked me tonight.”
I shrug, but smile. My team had swept his out of the tournament earlier.
“No, dude,” he says. “I’m so glad that you’re the one who wrecked me tonight. ‘Cause we get it. Old queens like us? We die hard.”

_______

It is nighttime August 2016, the Monday before KQ15. I’m just outside Uptown Arcade, where a bunch of players are smoking after practicing for the big tournament on Saturday. One of them turns to me.
“Kang! You gave me your back in there. I killed it.”
I nod, laughing. “Yeah, you’re pretty scary. Just wanted to run away at the first sight of you.”
The smile on his face starts off slowly, accelerating into a giant grin. “Yeah, you know, Andrew and Cesar? I killed both of them my first time Queening. Blew right through ‘em.”
I can only shake my head. “You know this is, like, the third time you’ve told me.”
Michael Esparza’s grin is now massive. “Yeah. ‘Cause I want you to know it. When I’m drunk you know, I can hang with the best, man.”
“Yeah, Andrew? He’s scared of me too.”

_______

It is nighttime, August 13, 2016. I’m leaning against one of the pinball machines in Logan Arcade, watching the folks from Charlotte freeplay post-tournament. A few minutes before Andrew had just been hoisted up on the shoulders of the crowd as his team claimed yet another tournament win. He seemed pissed, as if affronted that it took so long for his team to win in the finals, barely feeling the handshakes and hugs that come his way. I’m still musing at that look when there’s a tap at my shoulder.

I turn to see Andrew, beer in hand, much less angry this time. The look on his face reminds me of a conversation we’d had a few days before at Logan’s League Night.

“Yeah, superteams?” he had said then. “I feel like they’re so good for the scene. Like, something for people to beat and aspire to and get better against.”
He pauses.
“Plus, the pressure, having a target on your back, that’s a great feeling.”
I shake my head. “It’s tiring, man. It’s not that way much anymore, but for a long time I was just done with that shit.”
He nodded. “Yeah, I get that, man.”

But now the pressure is gone, the tournament win is in hand, and he’s come to say something completely ridiculous.
“Hey, this win was all you, dude.”
I shake my head. How could it have been me?
“What the hell are you talking about? You won the thing.”
“No. Serious. You came here and wiped the floor with me last time. Losing to you made me focus. Made me better."

“I couldn’t have done it without you.”